🛡️ Project: AutoDefense (Experimental Alpha)

Welcome to the first public build of my Auto Defense experiment! This is a technical alpha focused on testing core gameplay loops, data persistence, and combat systems.


🎮 Gameplay Overview

Take command of a modular fortress. Your goal is to survive waves of enemies by strategically upgrading your defense's capabilities.

  • Auto-Battle System: Your turrets automatically target and engage threats.
  • Upgrade: Kill enemies to earn exp in battle to increase Damage, HealthFire Rate, and Upgrade Turret!!
  • Elemental Combat: Swap between Physical, Fire, and Energy types to exploit enemy vulnerabilities.

🛠️ Technical Alpha Status

Please note that this is an Experimental Alpha.

  • Active Development: I am currently updating the game slowly with new features, art, and balance tweaks.
  • Known Limits: Stage scaling and enemy variety are currently being refined.
  • Future Updates: I will be adding a detailed Enemy Weakness Guide and more enemy types in the next update!

⌨️ Controls

  • Mouse/Touch: Navigate menus and upgrades. You can click and drag the mouse left/right to move the character.
  • Key: Press R to see the character's attack range
  • Gameplay: Combat and targeting are automated. Focus on your build strategy!
Published 10 days ago
StatusIn development
PlatformsHTML5
AuthorAjepa
GenreStrategy
Made withUnity
TagsIndie, Roguelike
ContentNo generative AI was used

Development log

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