AutoDefenseBattle
🛡️ Project: AutoDefense (Experimental Alpha)
Welcome to the first public build of my Auto Defense experiment! This is a technical alpha focused on testing core gameplay loops, data persistence, and combat systems.
🎮 Gameplay Overview
Take command of a modular fortress. Your goal is to survive waves of enemies by strategically upgrading your defense's capabilities.
- Auto-Battle System: Your turrets automatically target and engage threats.
- Upgrade: Kill enemies to earn exp in battle to increase Damage, Health, Fire Rate, and Upgrade Turret!!
- Elemental Combat: Swap between Physical, Fire, and Energy types to exploit enemy vulnerabilities.
🛠️ Technical Alpha Status
Please note that this is an Experimental Alpha.
- Active Development: I am currently updating the game slowly with new features, art, and balance tweaks.
- Known Limits: Stage scaling and enemy variety are currently being refined.
- Future Updates: I will be adding a detailed Enemy Weakness Guide and more enemy types in the next update!
⌨️ Controls
- Mouse/Touch: Navigate menus and upgrades. You can click and drag the mouse left/right to move the character.
- Key: Press R to see the character's attack range
- Gameplay: Combat and targeting are automated. Focus on your build strategy!
| Published | 10 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Ajepa |
| Genre | Strategy |
| Made with | Unity |
| Tags | Indie, Roguelike |
| Content | No generative AI was used |
Development log
- Experimental Alpha Release - Apology9 days ago

Leave a comment
Log in with itch.io to leave a comment.